Haha, thanks guys.
So, there’s two I was looking for that I can’t seem to find, though it does seem a bit confusing to search ORE.
The first one is - https://www.spigotmc.org/resources/autorank.3239/
Now, the new one is a little bit more complicated compared to the old one that I liked. I’d like to develop one based on the old style.
Basically in the “advanced Config” There was the ranking system that moved people to different permissions groups based on that permissions groups requirements.
So let’s say everyone starts out in “default”. In order to to rank up to “member” you need 1 hour of play time, walked 500 blocks, and killed 20 zombies.
After your stats have hit all of those, you will be automatically ranked up to member. It is fair to note that “mobs killed” in the requirement part of the config would be like such:
value: 20; zombie
If you wanted to require more types:
value: 20; zombie
mobs killed 2:
mobs killed 3:
value: 1; ghast
and so forth…
So after those requirements (stats) are met, a rank change and commands are run
Rank change: Member
'say &p has been ranked up to member; give &p 10 267"
The next plugin I see that’s lacking that would be nice to develop is an Auction House, I think we’ve all seen those around and it doesn’t really need any explanation. haha.
I’ll continue to look through all the documentation and what not, I think the main thing for me, never having done any coding for minecraft before, is any classes or anything minecraft related that I would need to use in code.
There has to be something I’d have to code in order to check a players stats at a certain interval of time, repeatedly.
I’m also unsure of how stats work on Minecraft these days. Whether or not I’d need a stats plugin that tracks stuff like pvp kills, pvp deaths, etc. I heard stats got an update (in minecraft) after like 1.9 or something so I’m not 100% what all it tracks automatically and what all I’d need to track myself, maybe with a stats plugin (maybe I’d have to develop that myself too?).
Hopefully that’s somewhat clear.
Thanks again everyone.