Ahww no multi quote.
Anyways thanks for the useful reactions
Factions will be ported.
Even if the author doesn't do it there will be hundreds of others who can do it as it's open source.
(Haven't checked license but I assume it'd be fine)
Thanks for the suggestion but we already have an awesome idea to solve this issue.
This includes pretty much what you suggested though so killing gives you "power".
I'll explain a little more about the concept of this plugin below.
- I have always loves to do stuff with the community.
Been hosting mc servers since bukkit came out and doing it with love.
I have never cared about popularity or getting money from it I just want to give players another unique place to play on.
- Yeah I have a lot awesome plans for this to be able to customize it from nearly the same as factions to completely different and everything in between (If it will be public). By playing with the hundreds of settings you can easily create your own game types. (with a limitation of what the plugin can do of course)
- I think it'd be good to work as a team on it. However I kinda prefer working on it my own especially at the start so I know exactly what code is where and if there is a issue I know exactly where it could be. Maybe once the plugin is mostly done I'll add another dev for adding features and fixing bugs etc. But I think I prefer to make the base of it alone.
Little more info about the plugin idea.
I'm just gonna describe it really quickly without much details very globally.
And to note that none of these ideas are final yet.
Guilds will have a core which can be placed and moved.
This core HAS a shield which is basically the chunk protection/claims.
The shield can be expanded etc just like factions with claiming/unclaiming.
When a enemy player is within your shield it'll drain power.
When the shield has no more power the core will start to slowly corrupt.
This means that blocks near the core will start to break and creating a path for the enemy to your core.
If the enemy is able to get to your core it can be attacked and destroyed.
It will have like 1000 hp and you can do max 500 hp each hour (configurable stuff of course... as for everything)
So you'll have to come back in a hour to destroy it again but as defender you can quickly rebuild defences etc.
When the core is destroyed the faction can be plundered or taken over or destroyed etc depending on config.
So it's really important to come out of your base and kill the enemies that are on your land.
If you don't they will be able to destroy your faction.
This is just one of the many parts of the plugin.
There will still be some sort of power which will increase when killing people and dropping when you die.
Or on any other action that you configure.
Everything will be scaled based on your power.
Your shield has more "power" so an enemy has to be longer in your land, Core will get more HP, Shield protection will increase etc etc...
Also raiding will be more like wars. You'll have to declare war with another guild.
If no war is declared the shield wont drop power and the core can't be destroyed.
The war will end after a certain time to set a winner of the war.
Everything will be scaled and balanced based on the amount of players and many other aspects.
And as I said before this is just one part of the plugin there will be other modes and a lot more stuff.
We're adding a lot stuff that factions was missing for example multiple homes and stuff.
And we wanna make sure it's easy to use for players and will focus a lot on that.
So raiding will more be like a PvP game with your own build base and with a lot pvp.
And once more none of this is final or prototype'd yet.