ProjectInventories - Multi world inventories


#1

This is a discussion topic for the Ore project, ProjectInventories. View the full project on Ore for downloads and more information.


Description

One of my most requested features of PJW is multi-world inventory support. So here I present you Project Inventories. This plugin allows servers to easily create multiple inventories and assign them to the worlds of your choosing. Worlds can have multiple inventories at once, allowing players to easily switch between them.

Requirements

This plugin requires the ProjectCore library to function.

Features

  • Easy to setup
  • Multi health, food level and experience
  • MySQL support - create a shared inventories across multiple servers. Does not require BungeeCord to function.

Development Builds

To get the latest builds of PJI or my other projects, check the link below. Fair warning, these builds may not always be stable

Download Here

In-Game Command Help:

Like all my plugins if you need information on what commands do, as part of ProjectCore, you can you the help command.

/helpme [rawCommand]

For example if you want to know how to use /inv create use the following:

/helpme inv create

/helpme will also list any subcommands if any exist. For example /helpme inv will list all subcommands for /inv

Command lists are clickable and the arguments can be hovered over for more details.

Donations

Creating plugins for Sponge takes time and effort. If you enjoy the hard work I’ve put into to this please feel free to get my a cup of coffee. It is much appreciated.

Donate


#2

How to set up? I have two of the world. How to prevent players to transfer inventories between worlds? The plugin works with nucleus (module world)?


#3

#4

A new version has been released for ProjectInventories, it is available for download here.


Multi world inventories


#5

A new version has been released for ProjectInventories, it is available for download here.


Multi world inventories


#6

This plugin crashed my server multiple times and somehow it didnt log the error :frowning: